![]() It is built upon the bones of a PC game and fits awkwardly into a console port. ![]() Quest for Infamy is a good game, just not a good Switch game. Terrible voice acting and a juvenile script.Control scheme does not translate well to consoles.Design is unwelcoming to genre newcomers.Potty humour and unimaginative fourth wall breaks are aggravatingly common and it’s a shame considering that the game sets out to tell a serious story. The humour, especially from the game’s narrator, is exceptionally juvenile. One pair of particularly egregious examples are the two proprietors of the general goods store who sound like they recorded their lines in a bathroom. The better examples seem to have been cast by inexperienced talent that don’t seem to know how to emote properly for voice work, while the worst examples are not only bad actors but also had bad recording environments. The voice acting is terrible from the majority of the cast. My final two complaints of the game are with the voice acting and the humour. The advantage that the Switch gives you in this sense is that the touch screen allows you to touch things to interact with them instead of moving the cursor with your control stick, however this removes the ability to enjoy the experience on your TV. Moving the cursor with a control stick feels similar to turning a steering wheel without power steering. Its interface and controls were constructed with a mouse in mind and games built upon that foundation do not normally translate well to console Quest for Infamy is no exception to this. Classic fans of these games will feel undaunted in the face of this, but players that have grown up with anything Nintendo 64 or newer might find themselves frustrated.Īnother heavy complaint I have is that this game was specifically built for the PC. ![]() In the digital era where a walkthrough is a google search away, this isn’t anything egregious, but I’m personally of the opinion that no game should require a walkthrough to enjoy. No hint system is present, companion character to give you a tip or anything like this. What I mean by this is that it will not help the player at all in figuring out difficult puzzles. While my choices have never made progress completely impossible, as was something that could happen to you in these old Sierra games, Quest for Infamy is about as divorced from the player’s experience as the old games were. My chief complaint with Quest for Infamy is that while it sticks to its aesthetic well, it may also alienate new players.
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